Quickish Sculpts

Sculpts using various putties & techniques (some experimental). Mostly using polymer clay, milliput, and greenstuff. Always studying anatomy and sculpture :)

Useful tools: Calipers, ball tip embossing tools, taking photos, ref pics, wire, pliers/cutters, foil...

I realise this page isn't the best organized and probably has spelling mistakes

Zombie Bust


Enjoying this one. wanna have ripped flesh, had a quick go with some textures. As usual I left the ears and some other areas until the main body, back and arm were worked out. Had to look in the ol' book for refernce lol. Learnt a lot doing this sculpt.
I'm also liking the scale. It's comfortable for me to sculpt. Every part casts well with minimal cleanup. There's still a little brittleness due to the nature of the resin. However the fingers are strong enough not to break unless dropped on the floor or something! 

zombiebust1zombiebust2
zombiebust3zombiebust4

zombiebust5zombiebust7zombiebust6zombiebust8

Wanted to test and make a zombie. The objective of this sculpt is to test yet again how well the casting will come out. To my surprise it came out better than I expected.
I scultped various areas to test different things;
- the fingers, obviously for strength and airbubble trapment.
- the heart, with it's deeper areas around it.
- the bone arm, again strength
- the mouth, slighlty open, not sure how well the mould will keep the shape and would big airbubbles get trapped.
- the spine, loads of pockets for air to get trapped.
- also letting go with the sculpt and seeing if any other details would cause problems.
- the paint job is a bit rushed with not much efffects added (like gore) so you can still see the sculpture.
- minimal mould line, one piece model with arm out stretched rather than a block.

 

Again shoulder issues, but anatomy wise, the knowledge is beginning to show. Collar bone in relation to neck, shoulder etc. Forearm although a little stretch is structuring well.
Hands I've exaggerated a little for creep-factor.
Working out where the flesh splits and anatomy shows was tricky. As I dug into the sculpt, mapping out the bones, that's when I realised things were off.
Decided not to do clothing as I thought it would be a bit too much, making the model too 'busy', Likewise with the hair, weren't too sure what to do with it, so went without.
Wanted to have some guts will spill out, but weren't sure how'd it effect mounting the model. It would make the bust a flat bottom piece (might look funny propped up on a pole).


...might leave it in the kitchen cupboard!
Got some ideas for more zombie busts with more adventurous ideas!
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Frankenstein bust

 

Wanted to make an updated grump.
I'm fighting with the anatomy.Things aren't anatomically accurate.
Hands are a troublesome. Everything needs to be proportioned just right. Had to tweak the pointing finger and use stickier putty.
Joining the shoulder is screwing things up. Had to improve the socket so the arm wouldn't hang from the weight of clay.
Not sure whether to go for separte parts or actually join the arm to the the body. It'd look better but moulding would be easier. And at the moment it's easier to sculpt in parts, I can get into the arm pit.
However it's all leading to beefing up other areas and addressing anatomy which I was hoping to avoid by being stylistic.
Eventually I want to put electrodes in his temples with coil wire down to some box item attached to his chest.
Still need to fix his nose, ears, neck (his beefy head made the neck go crazy which is why he has a hulk look).

several issues: upper arm is too long. Not sure how it'll sit on it's stand with the laptop. Looks too bland, needs textures.

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Comic SciFi Head

Wanted to sculpt a head a bit quicker than the Movie Heads, which take more time getting likeness accurate. So took some freedom and let the wackyness and stress out a bit. No mould lines, 1 part mould, a bit tricky to get it out due to chin (thinner neck) creating a large undercut.

comichead1comichead2
comichead3comichead4

comichead5comichead6
comichead7comichead8

Movie Heads

They say 2 heads are better than 1. So I started another head, trying not to be so beefy this time.

henriksen1 henriksen2

henriksen3 henriksen4

henriksen5 henriksen6

henriksen7

henriksen8 henriksen9

henriksen10 henriksen11

henrik16 henrik15

henrik17 henrik18 henrik19

[Below] Not sure about the eyes, ears are tricky, gettting things at the right angles, symmetry etc is also difficlt. I realise this won't be completely accurate. But using calipers/tools etc, I'm bringing it closer.
The nose pisses me off, it's making me indecisive about which eye to go for. And it gets in the way of lining up the mouth/chin with the eyes.
Eyebrows got trimmed (after actually looking at some pictures). It also guides the eyebags as they're both formed from the skulls's eyesocket.
Ears have been added, they seem a bit small. I don't want to add too much at this point. Really I want to do these last as they get squished from handling.
Scoring in some hair (hairline) to help judge the overall size/shape of head. It also helps make sure the ears line up with the hairline. Looks like this chap has quite a melon head.

Seagal8 seagal9 seagal10

seagal15 seagal18

seagal16 seagal17

 

Skull (marble size)

Been working on anatomically correct skulls. These have recently been made into earrings, so check them out in the shop! The next one will hopefully have a separate jaw.

Anatomyskull1

anatomyskull2 anatomyskull3

anatomyskull4

Open mouth Skull

After much work using a scalpel and dremel and 2 skulls, the skull now can move it's jaw. I didn't know if this would work until after the casts came out. I've even managed to do a snap fit so it can flap about. However it's just a light snap fit and could be pulled off quite easily. Glue can be used to make it a bit more secure. I've also carved in the teeth.
Had to re-study the anatomy of under the skull, although it's hardly seen, it does make a big difference (and I like things to be accurate).
It has lead me to address a few symmetry issues, such as alignment of ear holes and the Mastoid Process (boney pointy bit behind the ear).

I love how it fits on my blood glucose meter (makes blood testing creepy - feed the skull).

skullsplitjaw3 skullopenmouth1

skullopenmouth3 skullopenmouth5 skullopenmouth2

Brain

Had to do a brain. Done using a sewing needle. 

brainpaint2brainpaint1

brainpaint4brainpaint3

Skulls (pea size)

Going for 100 different skulls. About 20 so far ekk!

skulls

2013skull1

2013skull2

Bomberman

bomberman

Made this in order to find out how well resin will cast thin pieces. Used Smooth-on Task 5. The limbs flex but still snap quite easily.

Bender

bender

Had to repair a few times. Arms snapped, fingers broke. That's a beer can on the floor.

Zombies

zombie1 zombie2 zombie3

Using what I've learnt about casting thin parts, I decide to make the design simple and chunky. Hence why it's basic/clean. Now there's a basis, I can make further more detailed zombies.

Spaceman Bop

spacemanbop 

Chess piece

Rook1rook2

Guinea Pigs

Tiny pea size guinea pigs mounted on 25mm round base.

Pigbase

Some paint patterns

PigPaint1

PigPaint2

Pigpaint3

'ScreamingStone'

SRock1

SRock2

'EvilWiki'

Wiki1

Wiki2

'BigHead'

Bighead

'Pods'

podA

podb1podb2

'Penguin'

pen1 pen2 pen3

pen4 pen5 pen6

Frog

frog

Rose for Ladydust

Mostly made with Milliput. Painted by hand and with airbrush and also given a gloss coating.

r6825 r6812

 r6799 r6802

r6846 r6838

Jarlid

Early go at greenstuff.

jarlid

 

anatomybooks

 

Above are some of the books I use to help study with.

Here we start looking at anatomy. I've been studying away and I use other resources such as bodybuilding, sports and the internet. Going to musuems are great and things like the study of evolution helps more with the understanding of how things work and then how they change inorder to adapt to new situations.

Use lots of resources for reference. Books can sometimes differ in how things are drawn/displayed. Getting aditonal resources can help give a fuller understanding of how things work.

Anatomy in Motion is a fantastic resource! Programs on medical stuff (like 24Hrs in A&E) can also add a little extra info. I suppose you learn the importance of how things work and what happens when it goes wrong.

So these are my early attempts with a GW head for scale.

 torso1 torso2 torso3

The back is such a puzzle to work out.

torso4 torso5

torso7 torso6

Now a start has been made, it's possible to review what areas need attention. Turns out all of it. So the study of anatomy goes deeper, looking at each structure and working out exactly how it fits in with all the other pieces. We begin to look at bones as we can't begin to understand how muscles work without understanding the skeletal system.

Here's the latest:

anatomyman